home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Tools 5
/
Amiga Tools 5.iso
/
grafik
/
3d & render tools
/
irit
/
bin
/
amidrvs.cfg
< prev
next >
Wrap
Text File
|
1996-07-16
|
3KB
|
95 lines
;Using gl graphics library, you can set the view/trans. windows location using
;The two variables below as 'x1, x2, y1, y2'
;TransPrefPos "455, 640, 520, 965"
;ViewPrefPos "1, 450, 520, 965"
;The viewing mode to begin with:
; 1. Perspective View
; 2. Orthographic view
ViewMode 2
;The transformation to begin with should be in:
; 1. Screen axes coordinate system
; 2. Object axes coordinate system
TransMode 1
;If TRUE polygons ware shared solid. Otherwise as wireframe.
DrawSolid FALSE
;If TRUE back facing polygons will not be drawn.
BFaceCull FALSE
;If true, display INTERNAL edges (created by IRIT solid modeller) (option -i)
;Internal TRUE
;Draw vertices normals using NormalLength above if TRUE and vertex has
;normal attribute ([NORMAL X Y Z]).
DrawVNormal FALSE
;Draw polygons normals using NormalLength above if TRUE and polygon has
;plane attribute ([PLANE A B C D]).
DrawPNormal FALSE
;Vertices normal length. This number is divided by 1000 to form object space
;normal size scaler.
NormalLength 100
;Number of isolines per surface. Should be at list 2.
NumOfIsolines 10
;LOG2 of the number of samples (equally spaced in parametric space) per
;curve. should be between 1 (2^1 = 2 samples) and 10 (2^10 = 1024 samples).
SamplesPerCurve 64
;Number of samples (equally spaced in parametric space) per curve.
SamplesPerCurve 64
;Methods of optimal subdivision of curves into polylines.
;If 0 curves are sampled in equally spaced intervals.
;if 1 curves are sampled to minimize dist. between curve and polyline approx.
PolylineOpti 0
;Method of shading:
; 1. Flat shading
; 2. Gouraud shading
; 3. Phong shading
ShadingModel 2
;Sets default FineNess for subdivision of surfaces into polygons.
FineNess 10
;Methods of optimal subdivision of surfaces into polygons.
;If 0 surfaces are converted into polygons using a fixed grid. Otherwise,
;if 1 surfaces are adaptively converted into polygons by curvature. Otherwise,
;if 2 surfaces are adaptively converted into polygons by bilinears.
PolygonOpti 0
;Sets depth cue status to begin with - drawing of the lines with negative Z
; (depth) as dotted lines
DepthCue TRUE
;If TRUE four polygons are formed from each bilinear
;in the solid rendering option. Otherwise two polygons.
FourPerFlat FALSE
;If TRUE then surfaces control mesh and curves control polygon are drawn as
;well as the surfaces/curves themselves.
DrawSurfaceMesh FALSE
;If TRUE then surfaces is subdivided into polygons which are drawn instead
;of isolines (if FALSE). NumOfIsolines control the fineness of the
;subdivision in this case.
DrawSurfacePoly FALSE
;If TRUE then the display is double buffered, giving much smoother
;transitions.
DoubleBuffer TRUE
;Domain in Z for clipping.
ZClipMin -2.0
ZClipMax 2.0
;Sets the width of the cross drawn for point objects.
PointWidth 0.02